//==============================================================================
// Kataskopos_anim.txt
//==============================================================================

//==============================================================================
define GreekCavalryShield
{
	SetSelector
	{
		TechLogic none/Copper shields/Bronze shields/Iron shields
		set hotspot
		{
			version
			{
				visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				visual Attachments G Shield Small Copper
			}
		}
		set hotspot
		{
			version
			{
				visual Attachments G Shield Small Copper
				ReplaceTexture Attachments G Shield Copper/Attachments G Shield Bronze
			}
		}
		set hotspot
		{
			version
			{
				visual Attachments G Shield Small Copper
				ReplaceTexture Attachments G Shield Copper/Attachments G Shield Iron
			}
		}
	}
}

//==============================================================================
define Flame
{
	SetSelector
	{
		TechLogic none/Flaming Weapons Active
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Flaming Sword
			}
		}
	}
}

//==============================================================================
define Sword
{
	set hotspot
	{
		version
		{
			Visual Attachments G Sword Standard
			Connect Fire Flame hotspot
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry G Scout_boredA
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
			}
			version
			{
				Visual Cavalry G Scout_boredB
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Scout_boredA
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				ReplaceTexture Villager G Male Standard/Cavalry G Prodromos Copper
			}
			version
			{
				Visual Cavalry G Scout_boredB
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				ReplaceTexture Villager G Male Standard/Cavalry G Prodromos Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Scout_boredA
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				ReplaceTexture Villager G Male Standard/Cavalry G Prodromos Bronze
			}
			version
			{
				Visual Cavalry G Scout_boredB
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				ReplaceTexture Villager G Male Standard/Cavalry G Prodromos Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Scout_boredA
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				ReplaceTexture Villager G Male Standard/Cavalry G Prodromos Iron
			}
			version
			{
				Visual Cavalry G Scout_boredB
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				ReplaceTexture Villager G Male Standard/Cavalry G Prodromos Iron
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry G Scout_run
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				tag FootstepRight 0.10 true
				tag FootstepLeft 0.20 true
				tag FootstepRight 0.50 true
				tag FootstepLeft 0.60 true
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Scout_run
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				ReplaceTexture Villager G Male Standard/Cavalry G Prodromos Copper
				tag FootstepRight 0.10 true
				tag FootstepLeft 0.20 true
				tag FootstepRight 0.50 true
				tag FootstepLeft 0.60 true
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Scout_run
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				ReplaceTexture Villager G Male Standard/Cavalry G Prodromos Bronze
				tag FootstepRight 0.10 true
				tag FootstepLeft 0.20 true
				tag FootstepRight 0.50 true
				tag FootstepLeft 0.60 true
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Scout_run
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				ReplaceTexture Villager G Male Standard/Cavalry G Prodromos Iron
				tag FootstepRight 0.10 true
				tag FootstepLeft 0.20 true
				tag FootstepRight 0.50 true
				tag FootstepLeft 0.60 true
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{	 
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail		 
		set hotspot
		{
			version
			{
				Visual Cavalry G Scout_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.59 false HeavyFall checkVisible 
//-- end auto generated section
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot  
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Scout_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.59 false HeavyFall checkVisible 
//-- end auto generated section
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				ReplaceTexture Villager G Male Standard/Cavalry G Prodromos Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Scout_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.59 false HeavyFall checkVisible 
//-- end auto generated section
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				ReplaceTexture Villager G Male Standard/Cavalry G Prodromos Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Scout_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.59 false HeavyFall checkVisible 
//-- end auto generated section
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				ReplaceTexture Villager G Male Standard/Cavalry G Prodromos Iron
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry G Scout_idleA
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Scout_idleA
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				ReplaceTexture Villager G Male Standard/Cavalry G Prodromos Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Scout_idleA
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				ReplaceTexture Villager G Male Standard/Cavalry G Prodromos Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Scout_idleA
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				ReplaceTexture Villager G Male Standard/Cavalry G Prodromos Iron
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry G Scout_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.50 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
			}
			version
			{
				Visual Cavalry G Scout_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.66 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Scout_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.50 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				ReplaceTexture Villager G Male Standard/Cavalry G Prodromos Copper
			}
			version
			{
				Visual Cavalry G Scout_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.66 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				ReplaceTexture Villager G Male Standard/Cavalry G Prodromos Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Scout_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.50 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				ReplaceTexture Villager G Male Standard/Cavalry G Prodromos Bronze
			}
			version
			{
				Visual Cavalry G Scout_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.66 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				ReplaceTexture Villager G Male Standard/Cavalry G Prodromos Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Scout_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.50 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				ReplaceTexture Villager G Male Standard/Cavalry G Prodromos Iron
			}
			version
			{
				Visual Cavalry G Scout_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.66 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				ReplaceTexture Villager G Male Standard/Cavalry G Prodromos Iron
			}
		}
	}
}

//==============================================================================
anim Cinematic
{
	SetSelector
	{
		set hotspot
		{
			name Scout_x03yessir
			version
			{
				Visual Cavalry G Scout_x03yessir
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
			}
		}
		set hotspot
		{
			name Scout_x02thoselook
			version
			{
				Visual Cavalry G Scout_x02thoselook
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
			}
		}
		set hotspot
		{
			name Scout_x02looktheyare
			version
			{
				Visual Cavalry G Scout_x02looktheyare
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
			}
		}
	}
}
